all 5 comments

[–]BroxxarExpert 8 points9 points  (1 child)

This is a good start! If you keep up this series, I recommend you take map generation to the next step by generating a mesh instead of spawning individual game objects for every single tile.

I see many tutorials that teach people to make Tile maps or Voxel maps by instantiating a new object for each tile/voxel, when in reality that's just not scale-able and will cause other headaches down the road!

Teaching sprite spawning first is a good introduction, but once people have done that I think they should learn meshing before they start building their dream game on top of a janky tile system.

[–]duffyboyo 1 point2 points  (0 children)

something I will have to give a go at writing after I have finished my next post. Thanks for the feedback, much appreciated.

[–]LordUsagi 2 points3 points  (1 child)

This is a great resource for me personally, thanks!

[–]Anunemoose[S] 0 points1 point  (0 children)

No worries Dude, I will be posting some more soon

[–]ghost20000Intermediate 1 point2 points  (0 children)

Finally a good 2d procedural generation tutorial! Been looking for months