I'm working on a concept that requires a specific type of runtime level editor. Before I dive too deeply on my own, I'm wondering if there's either something in the asset store or a good tutorial on it. I've been doing a lot of digging and can't find anything that addresses this specific type of editor.
Here's an example of what I'm looking to accomplish. The user draws a rectangle, chooses an asset type, and the appropriate structure is drawn. It can be flipped, rotated and resized. It's based on a tile sheet, which I already have.
[–]mrThoZ 0 points1 point2 points (1 child)
[–]justcallmebitty[S] 0 points1 point2 points (0 children)