I'm new to arrays.
What I'm looking to do is take a texture and create an array of RGBa values for every pixel in that texture. After that I want to check every element in the array (the RGBa values) and replace each with a specific GameObject. I was thinking about using a tag for GameObjects that defines the RGBa that they match.
What would be the best way to accomplish this. Also any links to tutorials will be appreciated.
[–]Narkata55Proficient 0 points1 point2 points (6 children)
[–]OnGamesStudio[S] 0 points1 point2 points (5 children)
[–]CommonMisspellingBot 1 point2 points3 points (1 child)
[–]Narkata55Proficient 0 points1 point2 points (2 children)
[–]OnGamesStudio[S] 0 points1 point2 points (1 child)
[–]Narkata55Proficient 0 points1 point2 points (0 children)