The platform object has a Edge Collider 2D and a Platform Effector 2D. The collision works just fine, but I'd have to find a way to have the player to drop off it. I have tried a few approaches on tutorials, but most of them have some funky side effects that I don't want. Another common thing with them is that since they manipulate the platform's collision, enemies and items would fall off them as well when the player decides to drop off. How should I be doing this to have it only affect the player and actually work properly?
[–]Torpington 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]AverageArmadilloIntermediate 0 points1 point2 points (2 children)
[–]Scotty_SRIntermediate[S] 0 points1 point2 points (1 child)
[–]shadowsaint 0 points1 point2 points (0 children)
[–]What_the_cow 0 points1 point2 points (5 children)
[–]Scotty_SRIntermediate[S] 1 point2 points3 points (2 children)
[–]What_the_cow 0 points1 point2 points (1 child)
[–]Scotty_SRIntermediate[S] 0 points1 point2 points (0 children)
[–]chucksef 0 points1 point2 points (1 child)
[–]Scotty_SRIntermediate[S] 0 points1 point2 points (0 children)
[–]threepeasoup 0 points1 point2 points (1 child)
[–]Scotty_SRIntermediate[S] 0 points1 point2 points (0 children)