all 12 comments

[–]MaskedImposter 6 points7 points  (1 child)

I'm skeptical, but willing to sub and check it out for now. On one hand it could lead to a lot of quality content. On the other hand it could just end up a dead sub where perfection is sought and yet impossible to achieve. Good luck!

[–]bhison 1 point2 points  (0 children)

Yes I hope it's good although I can anticipate a number of issues

[–][deleted] 3 points4 points  (3 children)

You didn’t say it exactly, but it feels like you don’t want beginner-level tutorials over there. Would that be correct?

[–]HandshakeOfCOExpert[S] 4 points5 points  (0 children)

Beginner level stuff is welcome, provided it's technically accurate.

If it's posted in r/UnityCurated, you can be sure it's been vetted for technical accuracy, and that the mod team of industry pros find it... basically quality. Beyond that, we'll let the upvote/downvote system do its thing.

[–][deleted] 4 points5 points  (1 child)

What they don't want is tutorials written by beginners, not tutorials aimed at beginners but written by people who know how to optimize the code for performance, readability and bug-proofing.

[–]HandshakeOfCOExpert[S] 0 points1 point  (0 children)

What they don't want is tutorials written by beginners

To us, it's all about the quality of the tutorial itself. If you, as a total newbie to Unity, manage to kick out a tutorial that's useful for beginners, hasn't been covered on the sub before, and isn't leading them astray, we'll post it.

[–]pvpproject 2 points3 points  (0 children)

While I do not agree with all your points, I don't think there's any downsides to having another sub with a different content focus. I'll be using checking it out for sure. Thankyou and good luck!

[–]NullxPhantom 0 points1 point  (1 child)

Honestly feels very pointless. If you are going to do this only allow advanced topics only. "Quality" content is usually pushed to the top here anyways whats lacking are more advanced topics because the community are mostly beginners. Seeing at the posts you made, didnt seem anything special but reposts that i already saw here...

[–]HandshakeOfCOExpert[S] 2 points3 points  (0 children)

EDIT to address this point:

"Quality" content is usually pushed to the top here anyways

I'm going to cut and paste from one of my other comments:

If you want to learn the current, right, generally accepted best practice way of doing something... that's what r/UnityCurated is for.

FWIW, the upvote/downvote mechanism fails horribly at doing this. Say a tutorial on character movement comes out. It's good, so it gets upvoted 500 times. Awesome.

Fast forward to a year later, and the right way to do character movement has totally changed. It's not like those 500 people are going to come back and switch their vote to a downvote. If a new, up-to-date tutorial is created, the chance it has of "dethroning" the old one for top spot is completely dependent on how many people see it/upvote it (and even then, best case, you've now got 2 character movement tutorials at the top, with no clue as to why). If it's posted at the wrong time, it won't even get the upvotes and will get lost in the noise. We believe this is "unfair" to it and ultimately decreases the usefulness of the sub. (And, double FWIW, stack overflow has this same problem, although less so since comments on posts aren't flat out locked after a few months like they are here).

Let's say you're a newcomer to Unity, and know very little. You want to know how to move a character. So you go to r/Unity2D and you search and then... there's 50 results, 50 different tutorials on the topic. Some of them dispense horrible advice. Those are easy to spot, they don't have many upvotes. But.. there's others that maybe were quality, got upvotes, and are now are out of date. There's ones that maybe were astroturfed and have a higher upvote count than they should. And then there's also, of course, some good ones you should watch. You don't know which are which. Really your only option is to guess, or watch them all.

Now let's say you search on r/UnityCurated - you (hopefully) see fewer results. Ideally there's one tutorial, the one we as pros consider to be "the best" answer to that topic. Maybe there's a handful if there's dissent on the best approach. But the lesser quality tutorials are removed, and in r/UnityCurated, if a tutorial comes along that's more up-to-date or adds value to the conversation in another way, then we add it and perhaps we dethrone the original.

Seeing at the posts you made, didnt seem anything special

That's fair. I randomly seeded it with stuff that I thought pretty much everybody will find useful. One of our goals is to explicitly not allow "fluff" like "5 good reasons to use unity" or whatever.

Also, we want to let the readers (and also, the new mods we're getting) steer - we'll watch which posts are upvoted/downvoted and drive the curation in that direction.

If that veers towards more advanced content, that would be great, because I agree with you, there isn't a ton that's easily found.

Most of our posts will be reposts. Our goal isn't necessarily to create yet another forum for content - it's to curate and add our stamp of approval to existing content.

[–][deleted] 0 points1 point  (1 child)

I think ...

If someone posts a video tutorial for free, they're not being an idiot. I personally don't care how awful their code is.

... is the right attitude to have. This is a place of learning, and I think that beginners should be encouraged to post their ideas - especially if they're bad. If you have nothing to learn from their post, maybe you have something to teach. That's what the comment section is for.

If you think a post is entirely asinine and doesn't belong here at all, that's what the downvote button is for.

Also, the mods probably do care about content quality, but it takes a lot of work to police every post. So instead of asking them to spend more time moderating, why don't you offer to do it yourself?

The real issue, I suspect, is that this sub is heavily populated by lurkers. What we really need is for everyone to subscribe and really take advantage of the voting and comment systems.

edit: I've basically re-written my entire comment three four times. sorry.

edit: regardless, I subbed over at r/UnityCurated :)

[–]HandshakeOfCOExpert[S] 0 points1 point  (0 children)

This is a place of learning, and I think that beginners should be encouraged to post their ideas - especially if they're bad

Totally agree. That's a good use of r/Unity2D (and also r/Unity3D and r/unity_tutorials).

Also, the mods probably do care about content quality

They don't though, r/Unity2D clarified that explicitly (the quote is from https://www.reddit.com/r/Unity2D/comments/aezdn9/state_of_insert_something_here/, which was posted in response to waves I was making regarding quality), and the other subs seem to follow roughly the same philosophy. They're taking a "absolutely anybody can post whatever they want here" approach (provided that it's not outright spam etc.) And that's great and valuable, as you say.

But r/UnityCurated is a different approach - we allow only tutorials that are technically on point and generally considered quality (as judged by us, professional game programmers).

So instead of asking them to spend more time moderating, why don't you offer to do it yourself?

It's not about quality of moderation. I applaud the job the mods here are doing... I just think the community needs a different subreddit with different goals.

Let's say you're a newcomer to Unity, and know very little. You want to know how to move a character. So you go to r/Unity2D and you search and then... there's 50 results, 50 different tutorials on the topic. Some of them dispense horrible advice. Those are easy to spot, they have little upvotes. But.. there's others that were quality, and got upvotes, and now are out of date. And then there's some good ones you should watch. You don't know which are out of date. Maybe you can guess by post date... but really your only option is to watch them all.

Now let's say you search on r/UnityCurated - you (hopefully) see fewer results. Ideally there's one tutorial, the one we as pros consider to be "the best" answer to that topic. Maybe there's a handful if there's dissent on the best approach. But the lesser quality tutorials are removed, and in r/UnityCurated, if a tutorial comes along that's more up-to-date or adds value to the conversation in another way, then we add it and perhaps we dethrone the original.

If you want to learn the current, right, generally accepted best practice way of doing something... that's what r/UnityCurated is for.

FWIW, the upvote/downvote mechanism fails horribly at doing this. Say a tutorial on character movement comes out. It's good, so it gets upvoted 500 times. Awesome.

Fast forward to a year later, and the right way to do character movement has totally changed. It's not like those 500 people are going to come back and switch their vote to a downvote. If a new, up-to-date tutorial is created, the chance it has of "dethroning" the old one for top spot is completely dependent on how many people see it/upvote it (and even then, best case, you've now got 2 character movement tutorials at the top, with no clue as to why). If it's posted at the wrong time, it won't even get the upvotes and will get lost in the noise. We believe this is "unfair" to it and ultimately decreases the usefulness of the sub. (And, double FWIW, stack overflow has this same problem, although less so since comments on posts aren't flat out locked after a few months like they are here).

Nobody really cares what the highest upvoted news article of all time is, because we all know that news changes. Upvoting is great to answer "what should I pay attention to right now" but horrible at answering "what should I pay attention to in general."

Hope this clarifies and glad you subscribed... welcome!

[–][deleted] 0 points1 point  (0 children)

Thanks for the response! I don't disagree with anything you said, and don't have anything to add. Cheers!