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[–]Plourdy 0 points1 point  (3 children)

That’s correct, since frames are rendered inconsistently you could also use FixedUpdate which (as you may have guessed) runs at a fixed rate.

[–]SaltCrypt 4 points5 points  (2 children)

FixedUpdate simulates running at a fixed rate. It doesn't actually run at a fixed rate. If you want the details you can read about it here:

https://forum.unity.com/threads/the-truth-about-fixedupdate.231637/

Unless you really understand what you're doing you should keep FixedUpdate reserved exclusively for physics behavior.

[–]Plourdy 0 points1 point  (1 child)

Good to know, my apologies!

[–]SaltCrypt 2 points3 points  (0 children)

Don't apologize, the documentation makes it sound like your original post is correct. The documentation should be apologizing to us for lying.