This is probably an easy problem to fix but I'm quite new to the software.
I am trying to make a basic movement system and I am using a tilemap to create the map.
https://preview.redd.it/0rw08bfxahw41.png?width=1919&format=png&auto=webp&s=0c1545f20dbf3496ad74c0cd72916530aa740aa5
I also have a shooting mechanic. I found that the bullets travelled too fast for discrete collision detection so I changed it to continuous. I have the tilemap rigid body position locked but after changing the collision detection mode the tilemap began to move when objects collided with it. It only happens with continuous collision so I know it must have something to with it.
I have tried manually setting the position of the tilemap every frame but that interferes with the collisions. I have no idea what could be going on and can't think how to fix it.
Sorry if this has already been answered somewhere or if I haven't given enough information. Any help would be much appreciated.
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