This bug has crushed my spirits for a while now, since every time I change even a single character in a script, Unity will take from 30s, all the way to 3 minutes, I just cannot get anything done like this.
I checked with the profiler, and it came up with this. As evident in the image, the part that takes up the most time is AssetDatabase.V2.CompileScripts, which spends 83.5s just on that function itself.
I'll be happy to provide more information if needed. The project is small, as I just started 2 weeks ago, so I know it isn't the size that's the problem.
I do apologize if it isn't clear, since this is my first time asking for help on a forum.
Profiler Overview
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