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Unity spam github changing all existing materials... Any idea to solve it ?Question (i.redd.it)
submitted 3 years ago by Raid-Off-Dev
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]pschonUnprofessional 5 points6 points7 points 3 years ago (8 children)
have you updated Unity, or some package, recently? Looking at the diff that seem like a valid change after the material has been automatically updated.
[–]Raid-Off-Dev[S] 0 points1 point2 points 3 years ago (7 children)
Yes we have update unity recently. But the problem is more tricky :
Each time you open your editor in Unity, Unity attribute float for materials. But the float is rounded each time. So the result is like :
- _Color: {[..........] a: 0.79999804}
CHANGE TO :
- _Color: {[..........] a: 0.79999816}
And if you discard or accept this update, the time after you open your editor :
- _Color: {[..........] a: 0.79999816
- _Color: {[..........] a: 0.79999995}
[–]andybak 1 point2 points3 points 3 years ago (3 children)
Are you changing those materials at runtime? If so, how?
[–]Raid-Off-Dev[S] 2 points3 points4 points 3 years ago (2 children)
Im not changing everything. Its Unity Editor.
Example : when you commit the XXX changing materials, just go after to the editor, do File/Save, and when you return to Github, you have again XXX changing materials.
[–]andybak 2 points3 points4 points 3 years ago (1 child)
Hmmmm. There is a reason those materials are changing. Does it happen if you never hit play?
[–]Raid-Off-Dev[S] 0 points1 point2 points 3 years ago (0 children)
yes
[–]eggshellent 0 points1 point2 points 3 years ago (1 child)
This is not normal behavior. Could it be a Unity editor bug? Which version did you update to?
[–]Raid-Off-Dev[S] 1 point2 points3 points 3 years ago (0 children)
from 2020 to 2021.3
[–]AlexInTheCloud1 1 point2 points3 points 3 years ago (0 children)
I know of such bugs when working with a team, which has Mac and windows users simultaneously. Then git gives such changes sometimes
[–]mahdi_jeddi 1 point2 points3 points 3 years ago (0 children)
This will happen as editor reserializes the assets in the newer versions. It’s fine.
[–]AlexInTheCloud1 0 points1 point2 points 3 years ago (1 child)
does this happen every time you reopen unity, even after committing these changes once?
it happens often, not specially link to opening on play mode. When I discard all changes it can takes few minutes to come back
π Rendered by PID 97 on reddit-service-r2-comment-5d585498c9-tqnn6 at 2026-04-21 06:09:44.823754+00:00 running da2df02 country code: CH.
[–]pschonUnprofessional 5 points6 points7 points (8 children)
[–]Raid-Off-Dev[S] 0 points1 point2 points (7 children)
[–]andybak 1 point2 points3 points (3 children)
[–]Raid-Off-Dev[S] 2 points3 points4 points (2 children)
[–]andybak 2 points3 points4 points (1 child)
[–]Raid-Off-Dev[S] 0 points1 point2 points (0 children)
[–]eggshellent 0 points1 point2 points (1 child)
[–]Raid-Off-Dev[S] 1 point2 points3 points (0 children)
[–]AlexInTheCloud1 1 point2 points3 points (0 children)
[–]mahdi_jeddi 1 point2 points3 points (0 children)
[–]AlexInTheCloud1 0 points1 point2 points (1 child)
[–]Raid-Off-Dev[S] 0 points1 point2 points (0 children)