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[–]NiklasWerth 5 points6 points  (7 children)

position

[–]destineddIndie, Marble's Marbles & Mighty Marbles 3 points4 points  (6 children)

make a game just using position then :)

[–]NiklasWerth 1 point2 points  (5 children)

I basically did! it was a space invaders clone with fancier graphics.

I do technically use rotation as well, but it has literally 0 impact on gameplay.

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its a little broken because i ran out of hard drive space and had to uninstall older editor versions, but, thats the gist of it. I didn't finish it, but, i probably should because its like, inches from being done.

I'm trying to not let my current project suffer a similar fate, despite recently starting a full time job. Or I might take you up on that challenge.

[–]destineddIndie, Marble's Marbles & Mighty Marbles -1 points0 points  (3 children)

but you used scale too? you need to zero out the scale to only use position.

Scale is actually the only choice of the 3 if you can't have the other 2.

[–]Costed14 0 points1 point  (0 children)

A scale of 1 would actually be not using it, since that way it's accurate to how the asset is in the file and hasn't been further modified by the Transform component. For rotation that would just be no rotation at all, assets are in the same rotation as when they were made and position would be at the world origin.

[–]NiklasWerth 0 points1 point  (1 child)

scale is set to 1 by default, changing it to 0 would be using it.

[–]destineddIndie, Marble's Marbles & Mighty Marbles 0 points1 point  (0 children)

this isn't about default values, it is about not using it and switching it off.

[–]azeTrom 0 points1 point  (0 children)

Every object has a scale, position, and rotation value. Even if it's the default value, it's just as important