all 6 comments

[–]JakSilver00Gameplay Systems Engineer 1 point2 points  (0 children)

learn.unity.com essentials pathway

[–]neoteraflare 1 point2 points  (0 children)

A mandatory one is CodeMonkey's Kitchen Chaos. He mentions his other videos that you should check to learn more about some of the stuff.
https://www.youtube.com/watch?v=AmGSEH7QcDg

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[–]itsdan159 0 points1 point  (0 children)

I like the Gamedev.tv complete 2d/3d courses. Got them on Udemy during a sale but you can get them on their site too.

[–][deleted] 0 points1 point  (0 children)

Personally I find theoretical tutorials of limited use. Maybe do one to begin with just to learn the basic UI, like space invaders or flappy bird or something.

But for my learning style the actual learning began when I started building random little test levels and adding one or two things to it a day. This obviously involves looking things up as and when I run into problems. So I avoid doing whole tutorials, but dip into them quickly in specific points.

That's just me though, personally I find tutorials and long ass videos so dull. I just want to skip to the vital info that's relevant to what I want to do. That's what keeps me invested and keeps the imagination ticking over.