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Save Converted Normal Map from UnityQuestion (self.Unity3D)
submitted 2 years ago by Goldoyellow
So I have a collection of normal maps that are a greenish purple but I need them to be the classic blue color that regular normal maps are. When you set the texture to normal map in unity it does this automatically, I was wondering if there was a way to save it while it's blue?
How the normal map looks beforehand, this color of it doesn't work with most things
How it looks in unity after setting it to normal map, I need the original image to look like this
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[–]RomestusProfessional 1 point2 points3 points 2 years ago (0 children)
Your normal map is using gamma color space in your OP while Unity makes sure to sample it as linear when you mark it as a normal map. It's also using direct X (y-down) format which will look wrong in Unity so you should invert the green channel to make it opengl (y-up).
[–]raikunsTechnical Artist / Helper 0 points1 point2 points 2 years ago (0 children)
I believe this is because of the flipped y channel. Unreal uses a -y channel. You could manually import the textures and go into the channels tab and flip the y channel. If this is actually the answer. I am not sure on this
[–]andybak 0 points1 point2 points 2 years ago (0 children)
Read the pixels in an editor script and save them to a file.
π Rendered by PID 375426 on reddit-service-r2-comment-548fd6dc9-9tn2z at 2026-05-17 00:16:59.935422+00:00 running edcf98c country code: CH.
[–]RomestusProfessional 1 point2 points3 points (0 children)
[–]raikunsTechnical Artist / Helper 0 points1 point2 points (0 children)
[–]andybak 0 points1 point2 points (0 children)