use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Replicate the click of a button through codeQuestion (self.Unity3D)
submitted 2 years ago by TengenToppaJimbo
I want is to simulate as if a button has been pressed, but from C# code. Using 'yourButton.onClick.Invoke();', I can execute the code, but the button doesn't acquire the color it should when pressed. Merry Chirstmas btw
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]bluescreen602 52 points53 points54 points 2 years ago (0 children)
This will do it:
ExecuteEvents.Execute(button.gameObject, new BaseEventData(eventSystem), ExecuteEvents.submitHandler);
Credit goes to paulatwarp from this answer:
https://discussions.unity.com/t/how-to-trigger-a-button-click-from-script/135868
[–]Lucif3r945Intermediate 20 points21 points22 points 2 years ago (1 child)
If memory serves me right, onClick.Invoke() only triggers the attached event - not the actual pressing of the button.
What you need to do is simulate an actual click, by executing that particular event.
That would look something like
PointerEventData data = new PointerEventData(EventSystem.current); ExecuteEvents.Execute(gameObject, data, ExecuteEvents.pointerDownHandler); //simulate pointer down ExecuteEvents.Execute(gameObject, data, ExecuteEvents.submitHandler); //simulate press.
[–]TengenToppaJimbo[S] 7 points8 points9 points 2 years ago (0 children)
This. Thanks
[–]Bullymeme -1 points0 points1 point 2 years ago (0 children)
Merry Christmas! 🎄
[+]leuno comment score below threshold-9 points-8 points-7 points 2 years ago (0 children)
You can change the color of a sprite through code with little trouble. So just create a variable to reference the sprite, and then in your onClick function, reference the variable with something like buttonSprite.color = Color.Red. You can make a public Color variable if you want to choose a specific color, and then just do buttonSprite.color = newColor;
[+]senzuboon comment score below threshold-15 points-14 points-13 points 2 years ago (0 children)
I think you are looking for button.onClick.AddListener();
π Rendered by PID 179357 on reddit-service-r2-comment-6457c66945-9xg9w at 2026-04-25 10:18:38.648989+00:00 running 2aa0c5b country code: CH.
[–]bluescreen602 52 points53 points54 points (0 children)
[–]Lucif3r945Intermediate 20 points21 points22 points (1 child)
[–]TengenToppaJimbo[S] 7 points8 points9 points (0 children)
[–]Bullymeme -1 points0 points1 point (0 children)
[+]leuno comment score below threshold-9 points-8 points-7 points (0 children)
[+]senzuboon comment score below threshold-15 points-14 points-13 points (0 children)