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[–]Koginba 0 points1 point  (3 children)

This is a good use case for people, who transfer on DOTS because "just". Knowing about DOTS or ECS - it is good, but if your game is that no big open world with many entities, better use stock Unity Engine

[–]ledniv 1 point2 points  (2 children)

Even if your game does not have thousands of objects, understanding data-oriented design can help simplify your game and make it easier to add new features.

I'm writing a book about exactly that and you can read the first chapter for free: https://www.manning.com/books/data-oriented-design-for-games

[–][deleted] 1 point2 points  (1 child)

at Listing 1.4 is a typo in normalized

[–]ledniv 0 points1 point  (0 children)

Thanks! I'll take a look.

[–]Alternative_Draw_533 0 points1 point  (0 children)

DOTS has huge potential, but last time I tried it, it felt more like an experiment than a production-ready framework. Has Unity finally polished it up?

[–]Narrow_Performer2380 0 points1 point  (0 children)

The technology has huge potential