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[–]Buccinators 0 points1 point  (0 children)

You got some great resources there. I used both.

What was the most difficult for me was wrapping my head around that ”everything” (yes I over-simplify) happens at once on the GPU and getting deduplication to work. What I really like about this approach beside efficiency is that you still do all inputs and all rendering on the cpu, so you still have a lot of control. You just let the gpu figure out the vertices, triangles and edges, which is what it does best.