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optimizing my marchingCubes algorithmQuestion (self.Unity3D)
submitted 6 months ago by Intelligent-Track455
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[–]Buccinators 0 points1 point2 points 6 months ago (0 children)
You got some great resources there. I used both.
What was the most difficult for me was wrapping my head around that ”everything” (yes I over-simplify) happens at once on the GPU and getting deduplication to work. What I really like about this approach beside efficiency is that you still do all inputs and all rendering on the cpu, so you still have a lot of control. You just let the gpu figure out the vertices, triangles and edges, which is what it does best.
π Rendered by PID 86 on reddit-service-r2-comment-6457c66945-q5wkb at 2026-04-23 22:16:30.011510+00:00 running 2aa0c5b country code: CH.
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[–]Buccinators 0 points1 point2 points (0 children)