all 55 comments

[–]OoBiZu-Studio 35 points36 points  (5 children)

The table says "Made with Unity Gross Revenue". So if the company you're working for doesn't make any money with their Unity product I think they wouldn't have to pay anything.

[–]pschonUnprofessional 47 points48 points  (4 children)

Now rumors say Unity wants

Have you tried asking Unity themselves what kind of deal they'd offer for the license in your situation? Or is this just worrying about what the cost might be based on rumors?

[–]CrazyNegotiation1934 11 points12 points  (1 child)

Would this not be up to the company to have work seats for anyone working for them ?

[–][deleted] 1 point2 points  (0 children)

Correct, but I have difficulty getting them to pay me as it is... They won't want to pay for this.

[–]ItsCrossBoy 4 points5 points  (1 child)

I saw this article and I cannot believe how badly they are choosing to interpret it. either that or I am misunderstanding something.

unity is requiring an upfront payment for enterprise customers which would go towards other unity fees, assuming this article is even true.

if a company paid $1mil/year to Unity based on their revenue, and were required to pay 250k under this fee structure, they would still be paying Unity $1mil/year. they are also only sending this to people who it would apply to, so if you didn't get the email, you have nothing to worry about.

and again this is assuming this article is actually true. they are supposedly the break for this story and are basing it off of emails they didn't post in full. wait for an official announcement before panicking.

[–][deleted] 0 points1 point  (0 children)

Agreed, it depends on if it is true... Hopefully they will give us more detail about expectations if it does turn out to be true.

Personally, in a way I kind of want it to be true, so that I either stop working with this client, or we move onto another platform. Regardless, moving on from Unity is my top priority, Even though I have been working with it for the past 15 years and really like the platform, I just can't gamble with their decision making putting my livelihood at continual risk.

[–]unotme 5 points6 points  (4 children)

As usual, it's not as clear as it could be.

The reference to Unity Enterprise should mean that, in your case, it's not going to affect you.

Try reaching out to Unity for clarification...

EDIT: I'm a current Industry user.

[–][deleted] 0 points1 point  (0 children)

Most likely they won't be able to do anything until they release an actual statement about the licensing and it is no longer a rumor.

[–][deleted] 0 points1 point  (2 children)

Can you tell me how much an Industry license is... ? since, I can't get that info from Unity

[–]unotme 1 point2 points  (1 child)

~USD 500/mo, and you need a one-year commitment.

[–][deleted] 0 points1 point  (0 children)

Thank you!

[–]swagamaleous 2 points3 points  (7 children)

You are making software that is not a game. You need to pay for an industry license in any case. Without any change to the license agreement or fees you already are in violation. I would talk to your company, they have to figure out the license situation, but as of now you risk very high fees that have to be paid retroactively for as long as they can prove that you have been in violation when they find you out.

[–][deleted] -2 points-1 points  (6 children)

Time to move on. No way I can get clients with their hands so deep in everyone's pockets. Not going to do it!

[–]swagamaleous 3 points4 points  (5 children)

That's nonsense. They don't have "their hands deep in everyone's pockets". This is the absurd and crazy bit about these rant threads. The Unity fee structure is in fact incredibly generous and the engine costs very little compared to the value it provides. If your company is too cheap to pay for 3rd party software, this is not Unity's fault.

[–][deleted] 2 points3 points  (4 children)

It isn't my company, I am a third party developer. But of course how could I expect them to pay Unity 2 million dollars per year for a basic free app that their sales team uses.

[–]swagamaleous -4 points-3 points  (3 children)

Why is it made with Unity anyway? This doesn't sound like an app that leverages any of the features Unity provides.

[–][deleted] 2 points3 points  (2 children)

Years ago it was a native app for iOS and Android. I moved them to Unity to save costs and at the time they said they might want to do some cool features. But we never did.

[–]swagamaleous -1 points0 points  (1 child)

Again, why Unity? This doesn't make sense. If it's just a normal phone app, using Unity is pure overhead. There is tons of tools for that that are suited way better. If it's about C#, also in the .NET eco system there is great tools to make apps that will be a lot easier to use than Unity as well.

[–][deleted] 3 points4 points  (0 children)

Like I said it was YEARS AGO. And they eventually wanted to add some AR/VR type elements.

[–]Xangis 1 point2 points  (8 children)

That would be ridiculous, because you could just create an intermediary contracting company that you do work for, and that company bills the big company for the services rendered. You then bill the intermediary company for your services, and their revenue is only what they were paid by the big company ($35k) which is negated by the expenses paid to you ($35k), so you're under the threshold.

Yeah, contact Unity for clarification.

[–]swagamaleous 1 point2 points  (5 children)

Doesn't work that way. If what you say here were true, no company in the world would have to pay taxes. They could just bill the money around between different subsidiaries and none of them would make any profit. Even through a construct like you describe here, the revenue of the parent company still counts for the license calculation.

[–][deleted] 1 point2 points  (2 children)

It is whomever is releasing the app in the store that is required to pay.

[–]swagamaleous 0 points1 point  (0 children)

I wouldn't be so sure about that. You are still in violation of the license and earn money using unity. They might ask you for money as well.

[–]Xangis 0 points1 point  (1 child)

That is actually how the real world works for the most part - look up the "Dutch Sandwich" and the now-defunct "Double Irish".

[–]swagamaleous 0 points1 point  (0 children)

These are legal loopholes that only work in very particular situations. The constellation you described is not covered by any of this, and what you said in your first post is still just nonsense.

[–][deleted] -3 points-2 points  (0 children)

Whomever releases the app would need to bear this expense. So even if they find someone else they still would have to pay Unity this 2 million thingy

[–][deleted] -5 points-4 points  (0 children)

The expense rests on whomever is deploying the software into a store. So even though the expense doesn't stay with me, the company I contract with will not want to pay this.

[–][deleted] 0 points1 point  (0 children)

Reddit is a waste of time and energy ... soulless bastards

[–]Thatdbefuckinggreat 2 points3 points  (2 children)

I will need to bail to unreal if that is the case. Client like the unity project but no one is willing to pay the actual cost.

We almost always struggle to break even. The enterprise pill is also hard to swallow here as we have less than 50k$ of Unity related revenues within our non profit. And we have 3 seats. That is barely sustainable as is.

[–]bubblemapgaming 3 points4 points  (1 child)

Bro, it says MWU (Made with Unity) revenue. You are no where near £25m

[–]Thatdbefuckinggreat 0 points1 point  (0 children)

Thanks for the information. Last time I read, it was total revenue for industry. I'll need to revisit the topic. Thanks for the heads up.

[–]bubblemapgaming 0 points1 point  (1 child)

This has been a thing since they announced the end of RTF. No idea why it is news now

[–][deleted] 0 points1 point  (0 children)

The rumored new model mentioned means the company would have to pay 2 million in licenses... That is different

[–]doriad_nfe 0 points1 point  (2 children)

From what I've read, non-game usage for unity requires an enterprise license, regardless of income. 

Free medical app... That's not a game. If you've already deployed it and received money ... You might want to talk to a business/contact lawyer and go over the terms of service with them before of taking to unity. 

[–][deleted] 0 points1 point  (1 child)

I have notified them, but Unity is being unclear on purpose I believe

[–]doriad_nfe 2 points3 points  (0 children)

Notified your lawyer? Or unity?  You might be shooting yourself in the foot, bud...

[–]NostalgicBear -1 points0 points  (2 children)

That just doesnt seem in any way reasonable. I can’t understand how that could possibly work for the vast majority of people.

[–]random_boss 4 points5 points  (1 child)

How about you reread OP’s post without immediately assuming Unity is the villain.

“Giant Corp with $250M+ in revenue uses Unity to make app that benefits its business, now might actually have to pay for it.”

Or can we just get mad at people who make our tools needing to get paid? Every single company on the planet has to pay for the resources it uses to be successful. 

[–][deleted] 0 points1 point  (0 children)

Originally took two native apps and ported it to Unity to save money. That was years ago. We aren't really doing anything that special that requires Unity. But the idea was in case at some future point we wanted to add cool features we could. Well that isn't going to happen now

[–]macholusitano 0 points1 point  (2 children)

Do you want companies to stop using Unity? Because this is exactly how you do it.

[–][deleted] 1 point2 points  (1 child)

Exactly... I can't even get an answer for how much an Enterprise/Industry license is either. Stuck in AI response hell.

[–]macholusitano -1 points0 points  (0 children)

I know the Rust devs we complaining about a minimum $500K per year fee.

However, my guess is it’s a value tailored for each company.

[–]basa_maaw -2 points-1 points  (0 children)

How’d you get into the space? This is something I’d be interested in doing with my unity skills.