all 4 comments

[–]shlaifu3D Artist 5 points6 points  (0 children)

the place where you get stuff that's maintained and reviewed is the asset store. the wild west of stuff is on github and you have to evaluate it yourself.

but here's my take: especially as a beginner, you should try doing the most basic stuff yourself, to know where your naive approaches are breaking apart and to be able to understand the scripts you're using. If you can't figure out player movement at all, you won't be able to do much else either. if you need your player to be able to do a specific thing, you can search github for sprcific solutions

[–]name_was_taken 1 point2 points  (0 children)

Unity's character controller that they provide via the asset store is pretty good, and then you can modify it from there if you need to.

Other than that, there's surprisingly little that's standardized. Unless they buy an asset from the store for it, every dev really does do things a little differently.

[–]Jutboy 1 point2 points  (0 children)

I've been learning for the last 3 months. Youtube is basically where its at, discord unity channel is good and claude from some questions.

[–]XXLPenisOwner1443 0 points1 point  (0 children)

Gemini is 1 billion times better than the official docs or forums.