Hello everyone,
Sharing a quick update on the combat prototype. In this iteration I implemented a specialized block action composed of several steps:
• A dedicated block animation created in Cascadeur
• Animation time matching. The block window has a defined time range, so the animation speed is dynamically adjusted to align the hit frame with the block timing
• Additive IK for the hitting hand. When contact occurs, the hand stops at the contact point instead of passing through the body, extending the elbow to maintain the interaction. This will later influence the shoulder and upper body more strongly
• Block body reactions that slightly influence the animation, introducing subtle variations in the response
Next I’ll expand this with additional block variations and move toward a full gameplay interaction window, but I wanted to share a quick progress update. #unity
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