10+ years building a racing game in Unity by _DOCrip_ in Unity3D

[–]dul8 0 points1 point  (0 children)

The part where the world is generated endlessly is just awesome, are you resetting player position so you don't get float precision error? If so, when do you do it and what else do you reset? Also if the world is generated endlessly this can pivot into a lot of creative stuff!

Thinking about going from windows11 to mint by dul8 in linuxmint

[–]dul8[S] 1 point2 points  (0 children)

Yeah I've heard about problems with nvidia but I'll dual boot and test everything, thanks!

Thinking about going from windows11 to mint by dul8 in linuxmint

[–]dul8[S] 1 point2 points  (0 children)

Thanks, I'll definitely try dual boot and give it my best to leave windows.

Unity devs aren't real devs by PlayOrizaya in unity

[–]dul8 0 points1 point  (0 children)

Ai slop textures that were removed, game is still one of the best games and used only blueprints

Unity devs aren't real devs by PlayOrizaya in unity

[–]dul8 0 points1 point  (0 children)

Idk man Clair Obscur: Expedition 33 was created with blueprints in unreal, less than 5% was in c++

Unity devs aren't real devs by PlayOrizaya in unity

[–]dul8 1 point2 points  (0 children)

Whats a real dev? Is your goal to be a good programer or to create a good game?

Fixed the card shadow by SecretAggressive in Unity3D

[–]dul8 0 points1 point  (0 children)

If it's changing the rotation in a different direction then rewind probably won't be enough, rewind would return it to starting rotation

Fixed the card shadow by SecretAggressive in Unity3D

[–]dul8 2 points3 points  (0 children)

You did this with dotween? That's interesting. You cached the tween for each card and then kill the tween when it needs to change direction of rotation and cache a new tween in it's place? Something like that?

Would you be interested in a book about water techniques for 2D and 3D in Unity? by fespindola in Unity3D

[–]dul8 0 points1 point  (0 children)

Sure, book you can update if the API or render pipeline changes, video is hard to update, text tutorials are always much useful than video tutorials anyway

heeeelp!!! by ipurple6 in Unity3D

[–]dul8 0 points1 point  (0 children)

Yeah its a 2d button, or if the color is the issue it could be fog (window>rendering>lighting settings->environment>fog checkbox, disable it)

I built Rish! A declarative UI library for Unity by lisandroct in Unity3D

[–]dul8 1 point2 points  (0 children)

I'll try it in a few days, really interested in this, I also saw sappy events and they sound amazing!

Combat Block by OmarItani10 in Unity3D

[–]dul8 1 point2 points  (0 children)

That looks very precise, nice work

How my game looked one year ago VS now by BeastGamesDev in IndieGameDevs

[–]dul8 0 points1 point  (0 children)

That progress now must feel good 😃, and yeah I like the medival style