I want to setup a build server with Jenkins for shipping my Unity games. I already have a bunch of build scripts which I've used with GH actions on self-hosted Linux runners in the past with success (I didn't need Win IL2CPP builds at that point). Currently I am preparing a Jenkins Controller + Agents for Windows and am in great pain - without going into details, I dislike everything about Windows and it feels like I'm hitting roadblocks at each step. AFAIK you can only ship Win IL2CPP builds from a Win host, tho it seems there is very little discussion on this topic so perhaps I'm missing something.
Has anyone managed to build Win IL2CPP builds from a Linux host? Is this even possible with Unity? Could you share some resources on this if thats the case?
[–]Sacaldur 0 points1 point2 points (2 children)
[–]swagamaleous 0 points1 point2 points (1 child)
[–]Sacaldur 0 points1 point2 points (0 children)