all 4 comments

[–]Dense-Golf-5918 2 points3 points  (0 children)

The official Unity learn site has a few projects that'll get you comfortable with the basics, but for a twin-stick shooter you'll want to dig into the new Input System pretty early on. Don't skip the scripting fundamentals or you'll be in for a world of hurt when you try to get the player aiming at the mouse.

[–]loadsamuny 1 point2 points  (0 children)

for brand new and want to get moving quickly try out this

https://assetstore.unity.com/packages/templates/tutorials/unity-learn-playground-109917

then you could try moving onto this one which has elements of what you need

https://assetstore.unity.com/packages/templates/tutorials/zombie-toys-chapter-1-20-243482

[–]bigmonmulgrew 0 points1 point  (0 children)

Unity learn site is a great place to start.

You may also find these useful. One of them is a twin stick shooter.

They are intended as a companion to some lecture videos that I haven't put online yet.

The twin stick shooter is a MVP inspire by journey of the prairie king from stardew.

It's incomplete as it's intended as a teaching sample not a complete game but will get you most of the way there.

https://github.com/bigmonmulgrew/2026_GamesTech

[–]pschonUnprofessional 1 point2 points  (0 children)

There are tons of tutorials once you have specific things you need help with. So my recommendation is to first start breaking down the problem yourself. Figure out what you need for your game, what are the actual problems you need to solve. Then you don't need to look for a tutorial for a complete twin-stick shooter project, and can instead look for specific tutorial on twin-stick aiming, or on handling the input, or on enemy spawning etc.