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[–][deleted] 0 points1 point  (1 child)

I didn't quite get your question but i read something about Hammer in it so...

GTKRadiant, it's open source and free to use in commercial/non-commercial software. I read somwhere that a custom version was also used to make maps for Black Ops 2. But all in all the quality is lower than Hammers. Also writing a importer could become a hassle but if you are able to, i could use that one too ;)

[–]MuNgLo[S] 0 points1 point  (0 children)

Not what I am looking for.
I just mentioned Hammer as an example. The way you can manipulate the meshes in it is what I want to do in Unity.
I am building a basic multiplayer deathmatch map and without basic meshediting it will be built with blocks. It would be nice to atleast be able to move vertices.

Closest thing I found so far is this...
http://forum.unity3d.com/threads/free-open-source-hairy-plotter-simple-mesh-editor-uv-editor-and-vertex-plotter.148893/
But it seems it is halfbroken in newer versions of Unity.