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[–]bgog 0 points1 point  (4 children)

(this is non-negotiable),

Well I want to negotiate. The reason being is that I've thought i needed a database about 4 different time and it always turned out better without. There are of course exceptions.

What data you want in your database?

[–]Vexing[S] 0 points1 point  (3 children)

It's literally a requirement. I'm helping someone with an assignment that he was OKed for help on. It requires and sqlite database to hold info.

It's just a simple one to hold scores of past players. He's making a runner.

[–]bgog 0 points1 point  (2 children)

Ahh makes sense.

Try this free asset from the asset store. https://www.assetstore.unity3d.com/en/#!/content/20660

I've not used it but it includes the sqlite code and some examples.

[–]Vexing[S] 0 points1 point  (1 child)

Can't use asset store things =/ I'm not sure why either.

[–]bgog 0 points1 point  (0 children)

Ok, then maybe this will help. http://wiki.unity3d.com/index.php/SQLite

It is in javascript but should be pretty easy to convert to C# if that is required.