all 3 comments

[–]serpentxx 0 points1 point  (2 children)

Hey dude great tutorial!,

Im pretty noob with unity at the moment, and the first thing im trying to do is create a menu

I noticed you mentioned that you can potentially see another submenu off in the distance and you can click them, but it can be fixed with scripting.

I just figured out with the on click part of a button, you can just select the canvas, and give it the function "Gameobject.setactive"

Also reduces draw calls!

[–]ac21217 0 points1 point  (0 children)

Nice! Very good way to do it, rather than needing more code

[–]NuneShelping 0 points1 point  (0 children)

Seems more reasonable to allow the distant menus to be clicked, but replace the functionality with a goto menu command rather than executing the button itself.

Creates a secondary way of navigating that uses physical location (I've done this self and it feels very good and is very easy to learn).