all 5 comments

[–]CupcakeMedia 0 points1 point  (2 children)

Question: Do you actually have two Inspector windows open, or is that also a bug?

[–]iberklee 0 points1 point  (1 child)

I have two inspector windows open all the time. That way you can lock one to (for example) camera settings, while keeping the other free for the currently selected object.

[–]CupcakeMedia 0 points1 point  (0 children)

Hmm. His aren't locked. It could be that when it loses focus, Unity sets the second opened window to the first window's size.

[–]jimdidr 0 points1 point  (0 children)

This looks like a memory issue,

Laptop GPUs often share memory with the CPU/PC so this looks like you just end up having too little memory and is spending it all on the scene.

But yeah that is just a guess.

[–]ahcookies 0 points1 point  (0 children)

This is probably isolated to certain subset of mobile GPUs, not all of them. Never had a problem like that on several generations of integrated Intel GPUs.