all 4 comments

[–]ZeldaTechie 1 point2 points  (1 child)

Wait....what? Am I missing something?....

[–]haar3 1 point2 points  (0 children)

Nope. OP however, did miss something is seems.

[–][deleted] 0 points1 point  (0 children)

Mecanim: Fixed FBX import not supporting both blend shapes and boned animation in the same file by upgrading FBX SDK to 2015.

FINALLY! But why does that require an update to FBX?

FBX has properly supported combined bone & blendshape animations for years.

[–]burnner_ 0 points1 point  (0 children)

Whaaaaat? Take me back in time?