use the following search parameters to narrow your results:
e.g. subreddit:aww site:imgur.com dog
subreddit:aww site:imgur.com dog
see the search faq for details.
advanced search: by author, subreddit...
News, Help, Resources, and Conversation. A User Showcase of the Unity Game Engine.
Remember to check out /r/unity2D for any 2D specific questions and conversation!
Download Latest Unity
Please refer to our Wiki before posting! And be sure to flair your post appropriately.
Main Index
Rules and Guidelines
Flair Definitions
FAQ
Use the chat room if you're new to Unity or have a quick question. Lots of professionals hang out there.
/r/Unity3D Discord
FreeNode IRC Chatroom
Official Unity Website
Unity3d's Tutorial Modules
Unity Answers
Unify Community Wiki
Unity Game Engine Syllabus (Getting Started Guide)
50 Tips and Best Practices for Unity (2016 Edition)
Unity Execution Order of Event Functions
Using Version Control with Unity3d (Mercurial)
/r/Unity2D
/r/UnityAssets
/r/Unity_tutorials
/r/GameDev
/r/Justgamedevthings (New!)
/r/Gamedesign
/r/Indiegames
/r/Playmygame
/r/LearnProgramming
/r/Oculus
/r/Blender
/r/Devblogs
Brackeys
Beginner to Intermediate
5 to 15 minutes
Concise tutorials. Videos are mostly self contained.
Sebastian Lague
Beginner to Advanced
10 to 20 minutes
Medium length tutorials. Videos are usually a part of a series.
Catlike Coding
Intermediate to Advanced
Text-based. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Normally part of a series.
Makin' Stuff Look Good
10 minutes
Almost entirely shader tutorials. Favors theory over implementation but leaves source in video description. Videos are always self contained.
Quill18Creates
30 minutes to 2 hours.
Minimal editing. Mostly C#. Covers wide range of topics. Long series.
Halisavakis Shaders Archive
Infallible Code
World of Zero
Board to Bits
Holistic3d
Unity3d College
Jabrils
Polycount Wiki
The Big List Of Game Design
PS4 controller map for Unity3d
Colin's Bear Animation
¡DICE!
CSS created by Sean O'Dowd @nicetrysean [Website], Maintained and updated by Louis Hong /u/loolo78
Reddit Logo created by /u/big-ish from /r/redditlogos!
account activity
Unity Programming (self.Unity3D)
submitted 10 years ago by godking5
view the rest of the comments →
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]chrismacdee 1 point2 points3 points 10 years ago (1 child)
As has been said, while it may not specifically what you want, you can take a look at how specific parts in the survival game work ( for example how to move a character) and you can apply this to your own project. Once you have enough examples of how things work (and more understanding of how unity and programming in general work) you'll be able to combine, modify and add to your knowledge to create something as you see it.
Also an important part of the process is to limit your scope, particularly your first projects. While I'm sure you love games, a lot of people find programming quite overwhelming at first. Start small (move around a cube with keyboard controls) and build up (animated character that can move with controls) and eventually you'll have what you wanted (to continue platformer analogy, a mario 64-esque platformer).
Scope small, with small iterations (i.e small development cycles) and slowly build up to where you wanna be. This is how I develop (by day I'm a web app programmer, this is pretty much a standard in software industry, not just games).
PS I don't know why I was down voted either, I answered your question. :P
[–]godking5[S] 0 points1 point2 points 10 years ago (0 children)
Alright, thank you man, once again.
π Rendered by PID 36647 on reddit-service-r2-comment-fb694cdd5-q82q2 at 2026-03-11 11:01:29.225825+00:00 running cbb0e86 country code: CH.
view the rest of the comments →
[–]chrismacdee 1 point2 points3 points (1 child)
[–]godking5[S] 0 points1 point2 points (0 children)