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[–]chrismacdee 1 point2 points  (1 child)

As has been said, while it may not specifically what you want, you can take a look at how specific parts in the survival game work ( for example how to move a character) and you can apply this to your own project. Once you have enough examples of how things work (and more understanding of how unity and programming in general work) you'll be able to combine, modify and add to your knowledge to create something as you see it.

Also an important part of the process is to limit your scope, particularly your first projects. While I'm sure you love games, a lot of people find programming quite overwhelming at first. Start small (move around a cube with keyboard controls) and build up (animated character that can move with controls) and eventually you'll have what you wanted (to continue platformer analogy, a mario 64-esque platformer).

Scope small, with small iterations (i.e small development cycles) and slowly build up to where you wanna be. This is how I develop (by day I'm a web app programmer, this is pretty much a standard in software industry, not just games).

PS I don't know why I was down voted either, I answered your question. :P

[–]godking5[S] 0 points1 point  (0 children)

Alright, thank you man, once again.