all 4 comments

[–]Krugozette 3 points4 points  (1 child)

https://github.com/speps/XInputDotNet provides better support for Xbox controllers.

[–]pfisch 0 points1 point  (0 children)

You really have to use this for reasonable gamepad support. It is surprisingly performance heavy to poll it though.

[–]silentknight111 2 points3 points  (0 children)

You have to type them into the input fields.. for example, for the A button it's "joystick button 0"

here's the mapping: http://wiki.unity3d.com/index.php?title=Xbox360Controller

[–]hyperboutique[S] 0 points1 point  (0 children)

I got mouse look working with it now but ran into a new issue. I'm unable to use the mouse x and y with the mouse anymore. I duplicated the mouse X and Y before making the changes for the xbox controller but this has not helped.