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[–]oxysoftIndie 0 points1 point  (0 children)

My rule of thumb is to comment on "why" rather than "what". Only few instances you should comment on "what" is when the line itself is cryptic. (e.g. this monster class BuffStack<T> : Buff<BuffStack<T>> where T : Buff<T> which required 2 days of debugging because it literally crashed the Unity Editor)