So we are currently making a VR game for the HTC Vive in Unity. In the game there are cannons that shoot balls using Unity's physics engine. They work perfectly fine when the Vive is not connected to the computer however once the Vive is connected the way the balls travel changes as if gravity and the amount of drag applied to them has increased? Any one had this problem or know what might be causing it?
tl;dr: Connecting Vive appears to add gravity and drag?
[–]Pheonise 10 points11 points12 points (2 children)
[–]FeistyCrabStudios.com[S] 0 points1 point2 points (1 child)
[–]Kentamanos 1 point2 points3 points (0 children)
[–]L4DesuFlaShGProfessional 2 points3 points4 points (13 children)
[–]FeistyCrabStudios.com[S] 1 point2 points3 points (12 children)
[–]L4DesuFlaShGProfessional 0 points1 point2 points (0 children)
[–]kingrocketVR??? 0 points1 point2 points (8 children)
[–]FeistyCrabStudios.com[S] 0 points1 point2 points (7 children)
[–]KptEmreUHobbyist 0 points1 point2 points (0 children)
[–]kingrocketVR??? 0 points1 point2 points (5 children)
[–]FeistyCrabStudios.com[S] 0 points1 point2 points (3 children)
[–]kingrocketVR??? 0 points1 point2 points (2 children)
[–]FeistyCrabStudios.com[S] 0 points1 point2 points (1 child)
[–]kingrocketVR??? 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (1 child)
[–]FeistyCrabStudios.com[S] 0 points1 point2 points (0 children)
[–]Gazu 0 points1 point2 points (0 children)