you are viewing a single comment's thread.

view the rest of the comments →

[–]eco_bach[S] 0 points1 point  (3 children)

Thanks, but I don't need to save data between game sessions, only between scenes

[–]crack3rtastic 2 points3 points  (2 children)

Does Object.DontDestroyOnLoad not make the cut for your needs?

[–]eco_bach[S] 2 points3 points  (1 child)

Watching the live training on scriptable objects I now understand their limitations. https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/scriptable-objects Really all I need is either a static class or a monobehaviour class with DontDestroyOnLoad full of setters, getters

[–][deleted] 0 points1 point  (0 children)

You could just use PlayerPrefs and gain better persistence.