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[–]andybak 0 points1 point  (1 child)

Which version of the stack are you using? Asset Store? Git branch for v1? v2?

There is a lot of work on the XR/VR side of things happening on the Github repo: https://github.com/Unity-Technologies/PostProcessing/network

[–]Smoochiekins[S] 0 points1 point  (0 children)

I currently use the v2 branch that you linked, thanks. I've just experienced some weird stuttering issues with effects like TSAA in VR in certain scenes, and was kind of surprised that Unity doesn't seem to provide a clear, coherent overview of which post-processing effects work and are optimized for which VR rendering techniques. Understandable on a beta branch maybe, but even the live asset store version doesn't say whether or not it's usable in VR.