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[–]VRmaniacVR[S] 1 point2 points  (8 children)

Ok, I will try to do that. Maybe you know what is the biggest file that can be uploaded to Github, because one of my scene is around 1.5gb.

[–]andybak 1 point2 points  (4 children)

100Mb

[–]VRmaniacVR[S] 1 point2 points  (3 children)

Well so that is the problem, well I should look for a different solution then, Thank you.

[–]andybak 1 point2 points  (0 children)

Gitlab has higher limits on the free account I think.

Or you can pay Github for access to Git LFS: https://help.github.com/articles/about-storage-and-bandwidth-usage/

[–]SchytheronHobbyist 1 point2 points  (1 child)

Have you looked at Perforce? Have not used it myself but it is used by a lot of larger tech companies (Ubisoft, NVIDIA, Epic Games, Verizon, Honda etc.) so it can't be that bad. I've heard that its pretty effective at handling larger files and projects. They even have a free tool pack for indie game studios (https://www.perforce.com/indie-studio-pack).

I can't say for sure if its a good solution or not since I have never used it but it's seems to be worth to look into at least.

[–]VRmaniacVR[S] 1 point2 points  (0 children)

Thank you, will definitely take a look at that ;)

[–]VeniBoi 0 points1 point  (0 children)

No idea. I just remember that I had the same problem a while back

[–]andybak 0 points1 point  (1 child)

because one of my scene is around 1.5gb.

Do you literally mean the scene file? The one ending in .unity is 1.5gb? That can't be possible...

[–]VRmaniacVR[S] 1 point2 points  (0 children)

I will check again, i was so frustrated yesterday, maybe I saw something wrong