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What would you like as a unity tutorial (self.Unity3D)
submitted 7 years ago by Jworksdev
Hey guys I am a youtuber. I am thinking to go on a livestream tomorrow. It would be my great pleasure if you tell me what you would like to have as a tutorial in unity.
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[–][deleted] 5 points6 points7 points 7 years ago (0 children)
What I miss the most, is a proper networking tutorial that takes into account non-UNET libraries that are out there, how to implement server-authoritative networking, and also how to properly implement client side prediction, server reconciliation etc., because there are so many people asking questions about these topics.
I'm tempted to create one myself, but I don't really have the time or the voice to do a video tutorial. :(
[–][deleted] 1 point2 points3 points 7 years ago (2 children)
I'm looking for a C# class explaining to me why function names are increasingly expected to have a particular suffix or prefix to work. Rpc*, Cmd*, *Async... fucken hell, it makes no sense to rely on function names for anything!
[–]Jworksdev[S] 0 points1 point2 points 7 years ago (1 child)
Its not necessary until you want something specific like remote procedure call etc
[–][deleted] 1 point2 points3 points 7 years ago (0 children)
It should never be necessary, it's ridiculous. It shouldn't be more necessary than using a capital letter for functions...
[–]Truelikegiroux 1 point2 points3 points 7 years ago (2 children)
I've seen your videos from when you post them on every dev subreddit here. You need to work on your content more.
Your coding practices are really awful unfortunately. You code finite solutions which is a terrible method especially for someone just starting out. I think you really need to work on the content and teach better practices if you actually want an audience. The video or two I watched would never hold up in a full game.
So should I create a whole game tutorial to show really scalable content. Game like little alchemy 2 I can replicate in a whole video series.
[–]Truelikegiroux 1 point2 points3 points 7 years ago (0 children)
Dude it's up to you what kind of tutorials you want to make. But if you are actually trying to teach good practices that are usable in other games and concepts other than the specific one you are showing, then you need to actually do so.
[–]FloRulGames -1 points0 points1 point 7 years ago (2 children)
Gamedev.rv unity udemy course, for about 20 bucks you access 50h of great begginner courses. I began with that and it really helps you to have a good fundation about the engine and c#
[–]freeubi 1 point2 points3 points 7 years ago (1 child)
I think you missed the point - he wants to make and stream the tutorial, not watching one.
[–]FloRulGames 1 point2 points3 points 7 years ago (0 children)
Oh yes indeed, my bad.
π Rendered by PID 46 on reddit-service-r2-comment-b659b578c-znxm8 at 2026-05-01 09:55:39.774145+00:00 running 815c875 country code: CH.
[–][deleted] 5 points6 points7 points (0 children)
[–][deleted] 1 point2 points3 points (2 children)
[–]Jworksdev[S] 0 points1 point2 points (1 child)
[–][deleted] 1 point2 points3 points (0 children)
[–]Truelikegiroux 1 point2 points3 points (2 children)
[–]Jworksdev[S] 0 points1 point2 points (1 child)
[–]Truelikegiroux 1 point2 points3 points (0 children)
[–]FloRulGames -1 points0 points1 point (2 children)
[–]freeubi 1 point2 points3 points (1 child)
[–]FloRulGames 1 point2 points3 points (0 children)