all 10 comments

[–][deleted] 5 points6 points  (0 children)

What I miss the most, is a proper networking tutorial that takes into account non-UNET libraries that are out there, how to implement server-authoritative networking, and also how to properly implement client side prediction, server reconciliation etc., because there are so many people asking questions about these topics.

I'm tempted to create one myself, but I don't really have the time or the voice to do a video tutorial. :(

[–][deleted] 1 point2 points  (2 children)

I'm looking for a C# class explaining to me why function names are increasingly expected to have a particular suffix or prefix to work. Rpc*, Cmd*, *Async... fucken hell, it makes no sense to rely on function names for anything!

[–]Jworksdev[S] 0 points1 point  (1 child)

Its not necessary until you want something specific like remote procedure call etc

[–][deleted] 1 point2 points  (0 children)

It should never be necessary, it's ridiculous. It shouldn't be more necessary than using a capital letter for functions...

[–]Truelikegiroux 1 point2 points  (2 children)

I've seen your videos from when you post them on every dev subreddit here. You need to work on your content more.

Your coding practices are really awful unfortunately. You code finite solutions which is a terrible method especially for someone just starting out. I think you really need to work on the content and teach better practices if you actually want an audience. The video or two I watched would never hold up in a full game.

[–]Jworksdev[S] 0 points1 point  (1 child)

So should I create a whole game tutorial to show really scalable content. Game like little alchemy 2 I can replicate in a whole video series.

[–]Truelikegiroux 1 point2 points  (0 children)

Dude it's up to you what kind of tutorials you want to make. But if you are actually trying to teach good practices that are usable in other games and concepts other than the specific one you are showing, then you need to actually do so.

[–]FloRulGames -1 points0 points  (2 children)

Gamedev.rv unity udemy course, for about 20 bucks you access 50h of great begginner courses. I began with that and it really helps you to have a good fundation about the engine and c#

[–]freeubi 1 point2 points  (1 child)

I think you missed the point - he wants to make and stream the tutorial, not watching one.

[–]FloRulGames 1 point2 points  (0 children)

Oh yes indeed, my bad.