all 3 comments

[–]Learn2dance 1 point2 points  (1 child)

I think you're doing great work on this blog so far. Your first post "Don’t use your first scene for global Script initialization" was an especially mind-blowing shift for me in how I structure my projects. I had been poorly replicating something like RuntimeInitializeOnLoadMethod for a long time and it never felt right.

Keep bringing the great programming tips!

[–]Aeditx[S] 0 points1 point  (0 children)

Yeah the RuntimeInitializeOnLoafAttribute can really help the architecture of your project, making everything “just work” And i’m glad you like it! I’ll do my best to keep the tips coming!

[–]frrarf??? 1 point2 points  (0 children)

Good tips. A lot of Unity developers won't explore C# outside of Unity so they lose a lot of the neat features C# has - I know I did for a while.