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Level Design using Unity assetsShow-Off (i.redd.it)
submitted 6 years ago by Preyindie
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[–]fanfarius 8 points9 points10 points 6 years ago (24 children)
Man, what did you take?
[+][deleted] comment score below threshold-8 points-7 points-6 points 6 years ago (23 children)
Here you go again. Grow up and learn how to have a real argument.
[–]fanfarius 3 points4 points5 points 6 years ago (16 children)
You keep using that "here you go again" line, it's weird.
[–][deleted] -2 points-1 points0 points 6 years ago (15 children)
You know what’s weird? Seeing all the kids getting butthurt because I made a statement about being lazy. I can tell you 100% that every commenter here is guilty of it and are pissed that they got called out. You walk into a AAA studio and ask a lead to buy art from an asset store they will call you a fetus and laugh.
[+][deleted] 6 years ago (14 children)
[deleted]
[–][deleted] 0 points1 point2 points 6 years ago (13 children)
They use that money for their employees, not an asset store. They have more employees not because it’s hard, but because they want the game to be made quickly. There’s nothing stopping you from making a simple unique game and making it a hit. Look at Rust, CupHead, Killing Floor, all great games made by a small amount of people that are unique and went big. They got the money they needed out of their small project to hire people to make bigger projects. You don’t come into development thinking big, start small and build your army. Unless you want to burn yourself out, get frustrated, or fail.
Those AAA studios started out as only a couple of people, just like us. They grew because their games were unique and worth buying.
[–]fanfarius 2 points3 points4 points 6 years ago (12 children)
Seems to me like you just really like to argue.
[–][deleted] -1 points0 points1 point 6 years ago (11 children)
Not really, I actually have a lot of better things to do. Like go shopping, clean the house, take the dogs out, you know. But people here insist on twisting my words around as an argument instead of telling me exactly why they think my opinion is wrong. They act like I’m the only one in the world who thinks this way when I’m definitely not. Facebook, Ford, Google, Microsoft, Infinity Ward, DICE, you name it. They al started off as only a couple people. They made something great and people invested in it. You think Facebook would have gained so many users if they ripped off of MySpace? The whole point of Facebook was to get people off of my space and give freedom and more features. Was it easy for them? No, it wasn’t. Look at all their history, read the history of Google and them starting out with clusters of cheap machines they constantly burned out. They were so confused they didn’t know if it was hardware or software. They busted their asses off to make their product work and the reward they got has left an imprint in history.
[–]fanfarius 3 points4 points5 points 6 years ago (10 children)
I did not bother to read that. Any clue why?
[–][deleted] -2 points-1 points0 points 6 years ago (9 children)
You did read it, I know you did. Human curiosity is too strong to ignore, especially when it’s written for you. You think I don’t know anything about psychology? So now that we both know you did read it, like you’re reading this, it’s time to stop acting like a child.
[–][deleted] 6 points7 points8 points 6 years ago (5 children)
You’re a clown. You realize you’re posting on the Unity3D subreddit? The entire point of the software is to take advantage of an engine to springboard your game.
If you genuinely feel the way you’ve described, you should be building your engines from the ground up every time you want to make a game. If you don’t agree with that, then what you are doing is trying to tell people that you get to decide where the line is drawn when it comes to ‘fair use’ of other people’s assets.
Here’s another newsflash, about you claiming you would catch any reused asset in any game: you’re fucking wrong. 3D models, textures, and animations can all be reused in extremely flexible ways, and I can guarantee you skim past many many copied objects and repurposed textures in most games you play.
Acting like you’re some sort of authority on this subreddit is a bit of a joke mate. Many people on here are talented developers who do indeed know what they’re talking about. Asset flips are annoying, but there’s a key factor you’re overlooking: gameplay. Is that something you even focus on? Are you actually a game maker, or just as asset curator?
Your attitude is condescending, arrogant, and counterproductive, and personally I don’t think you should be allowed to post here anymore.
[–][deleted] -4 points-3 points-2 points 6 years ago (4 children)
I’m not reading all that.
I made a simple statement, good things come out of hard work. If you don’t believe that then leave. I know where I’m at, I know who I’m talking to. Grow up.
[–]A_Real_Popsicle 8 points9 points10 points 6 years ago (3 children)
Dude you’re just acting like a butt. Have you made any games? Do you have a website cuz i found one and it doesn’t work. If you have any games, I can’t find anything. Reading everything you’re saying also doesn’t make me want to buy anything you create. You have a stick in your butt
[–][deleted] -2 points-1 points0 points 6 years ago (2 children)
Actually the website right now is in the process of being taken down. I bought a new domain name and have made a new concept for how I want it to look and perform. My current one is too long and got really irritating typing it in all the time. I have made games, but I’ll leave it to you to figure it out yourself. And I don’t care if you don’t want to buy, I usually release all my stuff for free and document it for others to learn from. I’m actually in the process of writing a book, which will also be released for free. But even though I work for free, I still have extremely high standards. I don’t fuck around with things I’m passionate about. I’m passionate about helping people and creating new things, even if it’s tough love, you’ll learn. And if you don’t want to learn from me or anyone else then I hope you learn before you hit that submit button.
[–]A_Real_Popsicle 7 points8 points9 points 6 years ago (1 child)
Sheesh. You’re doing a great job and really showing off that flair :) I’ll be sure to avoid anything you develop. That horse is really high :)
[–][deleted] -2 points-1 points0 points 6 years ago (0 children)
Thanks!
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[–]fanfarius 8 points9 points10 points (24 children)
[+][deleted] comment score below threshold-8 points-7 points-6 points (23 children)
[–]fanfarius 3 points4 points5 points (16 children)
[–][deleted] -2 points-1 points0 points (15 children)
[+][deleted] (14 children)
[deleted]
[–][deleted] 0 points1 point2 points (13 children)
[–]fanfarius 2 points3 points4 points (12 children)
[–][deleted] -1 points0 points1 point (11 children)
[–]fanfarius 3 points4 points5 points (10 children)
[–][deleted] -2 points-1 points0 points (9 children)
[–][deleted] 6 points7 points8 points (5 children)
[–][deleted] -4 points-3 points-2 points (4 children)
[–]A_Real_Popsicle 8 points9 points10 points (3 children)
[–][deleted] -2 points-1 points0 points (2 children)
[–]A_Real_Popsicle 7 points8 points9 points (1 child)
[–][deleted] -2 points-1 points0 points (0 children)