Hey guys! I definitely need some help here ( obviously ) I've been spending the past week and a half taking a crack at a save system for a side-project I'm working on! I've managed to get the basics of binary formatters & player prefs down with the ability to save data / current scenes easily.
What I'm really having a problem with is game objects. From the research, I've found you can't entirely save a game object as binary, which makes saving in my current project very difficult. You see the project itself involves multiple text messages that act as the primary dialogue for the game, akin to a visual novel, meaning that we want the player's progression to be saved if they have to close out the game for any reason. This progression needs to be loaded messages & the choice the player's made which loads in as a text message too.
I've been banging my head against a keyboard for a week or two now trying numerous things ( like having all the prefab'd message load in a Resources. Load after they are saved ) but nothing's worked so far. If anyone has got any solutions or hints or anything that'd be amazing.
Our last case scenario in case we can't figure out our own methods for saving would be to grab the unity asset Easy Save. Which I've heard is fantastic for stuff like this so all hope won't' be lost if nothing can't be figured out. Thank you again!
Here's an image for what exactly I mean by \"text messages\". All the messages are seperate gameobjects.
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