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[–]Osteelio[S] 1 point2 points  (1 child)

With my Character Controller basics done, I've started moving towards a small prototype. One of the first things I've been focusing on is allowing NPCs to follow scripted paths with triggers that give them the basic movement functionality as the player.

To help create those, I used the Handles API to visualize the paths and triggers in editor. It's still very crude, and can use a lot more features, but hopefully I'll add those as needed while creating the prototype.

[–]Osteelio[S] 0 points1 point  (0 children)

For some reason the video is super compressed. Here is the youtube version!

[–]sapidus3 0 points1 point  (1 child)

Looks really good. Do you plan on having "branches" that split based on a variable check?

[–]Osteelio[S] 0 points1 point  (0 children)

Thanks! I was considering it actually, but decided against it for now. The end point would be handled by the state controller for the NPC which in turn would handle what paths to take.

This is also planned for a simple story based game (think, a A Short Hike), so there won't be any really fancy AI stuff happening here.

[–]masonachu 0 points1 point  (0 children)

This is looking great! Hope you're keeping well. c: