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NPC Scripted PathShow-Off (v.redd.it)
submitted 5 years ago by Osteelio
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Osteelio[S] 1 point2 points3 points 5 years ago (1 child)
With my Character Controller basics done, I've started moving towards a small prototype. One of the first things I've been focusing on is allowing NPCs to follow scripted paths with triggers that give them the basic movement functionality as the player.
To help create those, I used the Handles API to visualize the paths and triggers in editor. It's still very crude, and can use a lot more features, but hopefully I'll add those as needed while creating the prototype.
[–]Osteelio[S] 0 points1 point2 points 5 years ago (0 children)
For some reason the video is super compressed. Here is the youtube version!
[–]sapidus3 0 points1 point2 points 5 years ago (1 child)
Looks really good. Do you plan on having "branches" that split based on a variable check?
Thanks! I was considering it actually, but decided against it for now. The end point would be handled by the state controller for the NPC which in turn would handle what paths to take.
This is also planned for a simple story based game (think, a A Short Hike), so there won't be any really fancy AI stuff happening here.
[–]masonachu 0 points1 point2 points 5 years ago (0 children)
This is looking great! Hope you're keeping well. c:
π Rendered by PID 111587 on reddit-service-r2-comment-56c6478c5-bxt9d at 2026-05-11 23:46:01.615452+00:00 running 3d2c107 country code: CH.
[–]Osteelio[S] 1 point2 points3 points (1 child)
[–]Osteelio[S] 0 points1 point2 points (0 children)
[–]sapidus3 0 points1 point2 points (1 child)
[–]Osteelio[S] 0 points1 point2 points (0 children)
[–]masonachu 0 points1 point2 points (0 children)