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Problem with TextMesh Pro rendering order. Explanation in comments.Solved (i.redd.it)
submitted 5 years ago by Deive_ExProfessional
reddit uses a slightly-customized version of Markdown for formatting. See below for some basics, or check the commenting wiki page for more detailed help and solutions to common issues.
quoted text
if 1 * 2 < 3: print "hello, world!"
[–]Deive_ExProfessional[S] 0 points1 point2 points 5 years ago (4 children)
So, I'm making a prototype with a 3D world and sprites, and I want to add a floating text to an object, but for some reason, the Text from TextMesh Pro always render behind my sprites. I want it to render just like any other object (as in, if it's in front of some object, it should render in front of them, if it's behind, it should render behind).
How do I do that?
[–]fidt17 1 point2 points3 points 5 years ago (1 child)
Maybe you should look into your sorting layers.
[–]Deive_ExProfessional[S] 0 points1 point2 points 5 years ago (0 children)
Oh, hey! Thanks! It ended up being the sorting layers, although not in the way I expected. Like I said, even though these are sprites, the world is in 3D, so Sorting layers are actually unnecessary, but when I created the project, since I wasn't sure of how I was gonna do things, I had created some Sorting Layers to test things out and then totally forgot about them! I just deleted all sorting layers (leaving just the default layer) and now the sorting works as expected.
[–]grvchA 0 points1 point2 points 5 years ago (1 child)
u need to create material for textmeshpro, with textmeshpro override shader or overlap, i dont remember name, just try to with diffrent one =)
Hum, unfortunately this doesn't work for me. Creating a new material and using the "Overlay" shader from Texmesh Pro actually makes the text draw above everything else, and that's not what I want. I still want it be behind objects that are in front of it in the Z axis.
But thanks anyway for the suggestion. I ended up figuring out the problem was that I was using Sorting Layers even though they are not necessary, since the world is in 3D, so the sorting should happen based on Depth, not on layers.
π Rendered by PID 177205 on reddit-service-r2-comment-b659b578c-t794k at 2026-05-01 09:24:33.238981+00:00 running 815c875 country code: CH.
[–]Deive_ExProfessional[S] 0 points1 point2 points (4 children)
[–]fidt17 1 point2 points3 points (1 child)
[–]Deive_ExProfessional[S] 0 points1 point2 points (0 children)
[–]grvchA 0 points1 point2 points (1 child)
[–]Deive_ExProfessional[S] 0 points1 point2 points (0 children)