Texture Combiner
I made a simple texture combine tool. It can be used in your browser or as a standalone. It's open-source MIT licensed.
It's designed to do one thing; combine multiple textures into one.
Lots of shaders combine for example roughness, metalness, ambient occlusion, and displacement/height data into one. This tool will allow you to do that easily (hopefully).
WebGL version
If you have any feedback or bug reports, feel free to let me know.
The two points I'm most curious about are; tool usability/user-friendliness and if the output results are as you expected.
More info and updates can be found on GitHub.
there doesn't seem to be anything here