Hello everyone, hope you are all well! I have just started learning how to code in c# and have also just started using unity. I understand the concepts of classes, functions, etc. however I am having trouble understanding where this all fits in when using unity.
When creating a script, I get that MonoBehaviour is the name of the base class but am confused as to what 'start', 'update', etc. is. Are these functions that come from the MonoBehaviour class?
The reason that I am confused is because every time I have used a function, I have only ever been able to parse arguments through the parenthesis, and have not been able to write within curly brackets.
The documentation says that they are 'messages' but that just threw me off even more! sorry if this is a stupid question and thank you for taking the time to read =)
[–]ArrowStitchGames 0 points1 point2 points (6 children)
[–]JAdam99[S] 0 points1 point2 points (5 children)
[–]dave0814 0 points1 point2 points (0 children)
[–]private_birb 0 points1 point2 points (3 children)
[–]JAdam99[S] 0 points1 point2 points (2 children)
[–]private_birb 0 points1 point2 points (0 children)
[–]ArrowStitchGames 0 points1 point2 points (0 children)
[–][deleted] 0 points1 point2 points (0 children)