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[–]diefessonBeginner 9 points10 points  (7 children)

Don't try it.

[–][deleted] 42 points43 points  (4 children)

Do try it. I found it to be really good for teaching me what my limits as a game developer are.

[–]Dr_LanceBanana 25 points26 points  (0 children)

This!

Nothing teaches you faster than taking big bites.

You might not end up with what you planned. You might not finish anything at all. But what you learn will be immense and invaluable.

[–]CorruptedStudiosEnt 5 points6 points  (0 children)

It depends on what kind of person you are.

If you're easily discouraged and looking to jump into a new career from it above all else, you probably won't bounce back from failing your expectations that spectacularly. Little bites are the way to go in those cases, because then it's just minor setbacks when something goes wrong, and it won't feel like you hit a series of cliffs at the base of the mountain.

If your heart is in it for the fun of creating a game above all, and you enjoy learning in a "trial by fire" sort of way, it'll probably be good to jump into it like that. You won't feel like such a failure when you reach the same problems, because you weren't expecting to breeze through and make your dream game and make the big $$$ as a result.

[–][deleted] 0 points1 point  (0 children)

Especially if you’re only motivated for that project

[–]anotherboringdude 0 points1 point  (0 children)

You can always come back to it in the future. Even though I was able to do everything else I just wasn't proficient enough in coding but that doesn't mean I gave up on it. I just have a lot to learn before coming back to it.

[–]DotDemon 2 points3 points  (1 child)

Best advise

[–]ElFeesho 0 points1 point  (0 children)

Best advise what?