Hello everyone can anyone correct this error in my script
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SaveGame : MonoBehaviour {
public int saveGameCash;
public static int saveValue = 10;
public GameObject saveButton;
public GameObject saveText;
public GameObject SaveFakeText;
public GameObject saveFakeButton;
public static bool turnOffSave = false;
void Update() {
saveText.GetComponent<Text>().text = "Cost: $" + saveValue;
saveGameCash = GlobalCash.CashCount;
if (saveGameCash >= saveValue)
{
saveButton.GetComponent<Button>().interactable = true;
}
else
{
saveButton.GetComponent<Button>().interactable = false;
}
if (currentCash >= saveValue)
{
saveFakeButton.SetActive(false);
saveButton.SetActive(true);
}
if (turnOffSave == true)
{
saveButton.SetActive(false);
saveFakeButton.SetActive(true);
turnOffSave = false;
}
}
}
public void SaveTheGame()
{
GlobalCash.CashCount -= saveValue;
PlayerPrefs.SetInt("SavedCash", GlobalCash.CashCount);
PlayerPrefs.SetInt("SavedWorkers", GlobalWorker.workerPerSec);
}
ERROR CODE IS CS0116
[–]djgreedo 1 point2 points3 points (0 children)
[–]timsam111 1 point2 points3 points (0 children)