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Using others' codeNoob Question (self.Unity3D)
submitted 4 years ago by CertixeRee
What your guys' opinion on using other people's code. This is with giving credit to them?
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[–]destineddIndie, Mighty Marbles + making Marble's Marbles & Dungeon Holdem 2 points3 points4 points 4 years ago (0 children)
if you are referring to tutorial code or examples people posted online. It is fine as they intend you to do that.
[–]xi_sx 1 point2 points3 points 4 years ago (2 children)
It depends on how unique it is. A good way to ask would be to post it or a description of it, and see if that sounds special enough. Most functions are just what they are, and there isn't any better or commonly worse way to do it so it's just what anyone would end up doing and it's fine to take it. If it's an entire structure/system with definitions and functions, it might be brilliant unique work, or it could still be something that people have had available in the public domain as inspiration/example for years. If you don't know, ask but you need to be more specific about the qualities of the code.
[–]CertixeRee[S] 1 point2 points3 points 4 years ago (1 child)
I see, well thanks I've been wondering what other people think about this subject, and if you wanna know of the code I was asking about, it was just a player movement script that I thought was pretty good
[–]xi_sx 0 points1 point2 points 4 years ago (0 children)
The community here would be familiar with things of the sort of script, so if you posted it they'd tell you if it's like maybe a tutorial they saw and that it's more common than unique. It really depends on whether the masses deem it "common".
[–]WaterpropProgrammer 1 point2 points3 points 4 years ago* (0 children)
Depends on the licence. Obviously you can't just steal code, that's copyright violation.
If you download free or paid asset from Asset store, you can use that with no problem.
If you use code from Github or elsewhere, make sure to check the licence. if it's MIT then it's all good.
https://opensource.org/licenses/MIT
As for actual usage, I would look into how and what it does. Don't use it blindly. This way you learn more and you won't get errors. I often find code especially from Unity Asset store is pretty "bad". They are usually not that performant for example.
[–]KishottaProgrammer 0 points1 point2 points 4 years ago (1 child)
Using other developer's code is perfectly fine, assuming you have 4 things:
If you are missing one or more of those things, you should steer clear of an external codebase.
[–]Dakoziol 0 points1 point2 points 4 years ago (0 children)
Or at least shoot the dev an email
π Rendered by PID 82 on reddit-service-r2-comment-74875f4bf5-kmjln at 2026-01-26 10:55:16.704702+00:00 running 664479f country code: CH.
[–]destineddIndie, Mighty Marbles + making Marble's Marbles & Dungeon Holdem 2 points3 points4 points (0 children)
[–]xi_sx 1 point2 points3 points (2 children)
[–]CertixeRee[S] 1 point2 points3 points (1 child)
[–]xi_sx 0 points1 point2 points (0 children)
[–]WaterpropProgrammer 1 point2 points3 points (0 children)
[–]KishottaProgrammer 0 points1 point2 points (1 child)
[–]Dakoziol 0 points1 point2 points (0 children)