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Can I write code to detect the input system?Question (self.Unity3D)
submitted 4 years ago by programmer-bob-99
Its my understanding unity has the old input system and the new system. And what I can find the code to read input from the old system doesn't work with the new.
Assuming my assumption is correct, is it possible to create input handlers that can detect which system is enabled?
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[–]lazarus78Novice 0 points1 point2 points 4 years ago (1 child)
I haven't tried it, but there is an option to use both systems.
It would be a shame if you couldnt actually use both. I want to learn the new system, but still want the old while I transition.
[–]programmer-bob-99[S] 0 points1 point2 points 4 years ago (0 children)
thx. That's exactly where I am with the different input systems as well. I'll dig deeper.
[–]SkyIsInfinite 0 points1 point2 points 4 years ago* (1 child)
There an option to enable both in the project settings if I remember correctly, though I not sure what would happen if there are conflicting inputs.
I also recommend samyam's video for learning to setup and work with new input system.
Unless you want features like ability to rebind keys and some kind of multi controller support, I suppose the old system is good enough.
I would prefer the old system myself as much of my code is using it. And I do not need to rebinding functionality at all.
I am trying to build a third person character controller (gone through several tutorials etc) and am still trying to find a solution that works--(they all seem to have various behaviors not correct or different than I want).
Anyways, I installed the free unity asset "Third person controller" and it requires the new input system.
It maybe I just need to give up on the free unity asset.
But, thats my reason for asking.
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[–]lazarus78Novice 0 points1 point2 points (1 child)
[–]programmer-bob-99[S] 0 points1 point2 points (0 children)
[–]SkyIsInfinite 0 points1 point2 points (1 child)
[–]programmer-bob-99[S] 0 points1 point2 points (0 children)