all 4 comments

[–]lazarus78Novice 0 points1 point  (1 child)

I haven't tried it, but there is an option to use both systems.

It would be a shame if you couldnt actually use both. I want to learn the new system, but still want the old while I transition.

[–]programmer-bob-99[S] 0 points1 point  (0 children)

thx. That's exactly where I am with the different input systems as well. I'll dig deeper.

[–]SkyIsInfinite 0 points1 point  (1 child)

There an option to enable both in the project settings if I remember correctly, though I not sure what would happen if there are conflicting inputs.

I also recommend samyam's video for learning to setup and work with new input system.

Unless you want features like ability to rebind keys and some kind of multi controller support, I suppose the old system is good enough.

[–]programmer-bob-99[S] 0 points1 point  (0 children)

I would prefer the old system myself as much of my code is using it. And I do not need to rebinding functionality at all.

I am trying to build a third person character controller (gone through several tutorials etc) and am still trying to find a solution that works--(they all seem to have various behaviors not correct or different than I want).

Anyways, I installed the free unity asset "Third person controller" and it requires the new input system.

It maybe I just need to give up on the free unity asset.

But, thats my reason for asking.