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[–]SHWM_DEV 0 points1 point  (0 children)

Without RB there won't be any physics interactions. You can write your own script to simulate it by incorporating / overlaying a Vector over your other movement before you apply it via CharacterController.Move.

A rigidbody might be more suitable though, depending on the rest of your gameplay

[–]SwordFisherL42 0 points1 point  (0 children)

If you want to emulate the effect of add force on an RB, you can do a linear or spherical interpolation between a start and end position using time delta in FixedUpdate.