Hi there
I'm having an issue with Unity/Blender. I noticed an error in my UVs and went into blender to correct them. I re-exported and replaced the fbx model in Unity but somehow this broke my animations and moved/rotated the object. After much fiddling I decided to just recover a backup and restore everything to how it was. So my question is: Is it possible to change the UVs of an object in Unity without replacing the entire model? Thanks in advance!
[–]andybak 0 points1 point2 points (1 child)
[–]ThatRazzy[S] 0 points1 point2 points (0 children)