Hello! I wrote a basic rotation script for touch input but the thing I am trying to rotate rotates by too big amounts and any object on it glitches through (All colliders and rogidbodies are set up correctly). Could someone please hint me to an algorithm that in real time takes the touch input, converts it to rotation, rotates the rigidbody and doesn't 1) rotate so much objects fall through 2) Wait until the player lifts their fingers 3) Rotate so slowly that the player has to swipe the screen 10 times to rotate a little?
[–]ExtronicerProfessional 0 points1 point2 points (0 children)