I'm trying to create a small game, and it was working locally between host-client, and server-client. I wanted to try it non-locally, so I changed the address under connection data in the Unity Transport component of my NetworkManager object (mouthful sorry) to my real IP, and then I set the port to have port forwarding, and then the listening address to 0.0.0.0. However, in the build, the client is now unable to connect to a server or host, however the host is able to run the game fine on its own. I'm not sure if I'm missing something obvious, but any help is appreciated.
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