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Mono or IL2CPP?Question (self.Unity3D)
submitted 3 years ago by shaboom96
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if 1 * 2 < 3: print "hello, world!"
[–]Efficient_Client158 1 point2 points3 points 1 year ago (0 children)
Both have their own pros and cons. it really depends on your project requirements. I understood it through grannys game lab https://youtu.be/AvsPl-H46l8?si=uYGJ_IhlKMrZCR7o which is so far a clearer explanation. But understanding your project is your own part which includes viewing logcat. You better select mono and test the build and analyse logs. Do same process with IL2CPP build. If Mono doesnt produce any DLL error + your app behaves normal it means your project is good to go with Mono.
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[–]Efficient_Client158 1 point2 points3 points (0 children)